Datablock EditorΒΆ

The Datablock Editor is used to edit the datablock files used in the game to define template properties.


You can choose a class type and check its defined datablocks, once a datablock is lmb clicked, its fields will appear in the first Inspector window and be ready for editing.

To create a new datablock, switch to the New tab, lmb click a datablock class and a popup will appear where you can choose options for the new datablock.

Saving and deletion of datablocks is present in the Datablock Editor toolbar/header as buttons.