Object Editor

The object editor is a tool found in the toolbar, used to manipulate one or multiple objects in the scene, vizualize and editor their properties. The tool has the following buttons in the toolbar:

../_images/objectToolToolbar.jpg

In order:

  • Translate - translate the current selection with mouse
  • Rotate - rotate the current selection with mouse
  • Scale - scale the current selection with mouse
  • Coordinate Mode - local (axis gizmo has selection’s transform) or world axis coordinates mode
  • Snap To Grid - snap object selection to grid when translating
  • Snap To Grid size - the size of the snap grid for translations
  • Snap Rotation - snap angle of rotation when rotating the object selection
  • Snap Angle - the angle for rotational snap
  • Keep Terrain (Average) Height - keep the object selection stuck to terrain while translating
  • Terrain Snapping Settings - Edit various snap settings for terrain (see Terrain Snapping Settings)
  • Object tool - activates the object tool edit mode to allow selection manipulation transform

There are key shortcuts associated with the manipulation modes:

Shortcut Function
1 activates translate mode
2 activates rotate mode
3 activates scale mode

Multiple Object Selection

To select multiple objects, you can lmb click while holding Ctrl, Alt or Shift down to add/remove objects from the current selection, as so:

Modifier Key Function
Ctrl + lmb Toggle add/remove object to selection
Shift + lmb Add object to selection
Alt + lmb Remove object from selection

Duplicating Object Selection

To duplicate (clone) a object selection, you can press Shift key while translating/rotating/scaling the selection. Objects in the selection will be duplicated when the operation ends (lmb up).

Terrain Snapping Settings

../_images/objectToolTerrainSnapSettings.jpg
Feature Description
Keep relative rotation Keep the relative rotation while orienting the objects on the terrain normal
Treat objects individually If checked, each object will orient under its terrain normal
vector, else the entire selection will use a single terrain normal
Use raycast Raycast ray down to find any objects,
to use their height when moving selection around
Snap to Center Use the center of the selection as the snapping point
Snap to Bounding Box Use the bounding box bottom as the snapping point
Keep height Keep the the height from terrain when moving selection