Shape EditorΒΆ

The shape editor helps with the editing of the static mesh parameters and visualization of the mesh information such as polygon count, drawcalls, collision meshes and so on.

The tool can be found in Tools > Shape Editor main menu.


To check out a mesh in the Shape Editor, lmb select a TSStatic mesh in the viewport and in the Inspector window click on the Open in Shape Editor button. The editor will open with the selected mesh and you can inspect its properties and visualize info.