The easiest way to create a mission is to use the predefined mission types. This includes all the available mission types in the mission type selector with the exception of flowgraph .
Creating one of those missions is as simple as selecting one of the mission types, and filling in the required properties.
Once you are done, simply save the mission, close the world editor with F11, and use Ctrl+L to reload Lua, and your mission should now appear on the map for you to try it.
In this mission type you can place the player in a situation where they have to chase an AI driven vehicle that takes random routes as you follow it.
The goal to stop them as soon as you can and block them from getting away again. Once a timer has reached a set amount, the player will win the mission.
This mission type allows you set a location for the player to deliver a preset load or trailer to.
The delivered items can be jbeamed props on a trailer that have a chance of falling off if the player drives recklessly. You can set a minimum amount of the objects to deliver in order to be successful.
This mission type has two versions:
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A to B
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Gymkhana.
A to B is a route that you follow to the end to complete.
Gymkhana uses a space that you are confined to and trigger zones to maximize your points, such as donuts and drift through zones.
In this mission type you can put the player into a police pursuit situation.
Whether it be against one AI vehicle or many and be it normal vehicles and/or police forces. You can set a location for the player to make it to. Also simply time how long they can last or how long it takes them to lose the group that are chasing them.
An on screen UI displays the status of the evasion by showing whether you are currently seen by the AI vehicles and a cooldown timer for losing their interest. Once you have lost the AI vehicles the player wins.
This mission type puts the player in a randomly picked vehicle from a preset pool (vehicle group) and given a location to deliver it too.
You can place as many delivery locations as you like on the map to increase the amount of different routes the player could have to take to complete the delivery.
This mission type tasks the player with parking vehicleefully in predefined spaces under a time limit.
You can use a prefab to add obstacles to make this task as hard or easy as you like. The more accurately the player stops in the space, the more points the player will be awarded.
Drive your vehicle along a predefined route that is set out for you using checkpoints that appear as two colored posts forming a gateway.
Proceed through all of the checkpoints to reach the end where your time will be saved and entered on the high score board for that mission.
This mission type is great for making your own race tracks, rally stages, hill climbs, autocross courses and just about any other route based timed driving sport event.
Whether it be short or epically long, it allows you to not only use the provided road network on the level that it’s based on, but also make your route go absolutely anywhere that you think the player can drive.
Be it straight across the middle of a field or even up a mountain face, you have the freedom to set your route anywhere, including in the sky, should you be using a flying vehicle.