All major important files and formats used in levels will be explained in this section.
Use this section for file layout and serialized data formats specific to levels, such as items.level.json, terrain files, prefab files, forest data, decals, navigation maps, bus lines, facilities, drift spots, crawls, drag strips, sites, signals, datablocks, and metadata.
For a workflow-level overview of how level gameplay folders, traffic, missions, navgraph, minimap, and big map data connect, see Level Gameplay Data .
For vehicle group files used by traffic, parking, missions, and editor tools, see Vehicle Groups .
For object behavior and class-specific fields, see Level Object Classes .
Was this article helpful?