The soundscape section is used to define which sounds will be used for different events, along with their emitter nodes.
Example of sounds include the horn, indicator sounds, and handbrake engagement sounds.
Required arguments
See the electrics page
for more information.
Optional arguments
If no node is defined beforehand, the refnode will be used.
The node for the horn should be defined in the same component as reference to the horn slot.
Simple Example
"soundscape": [
["name", "src"],
["horn", "event:>Vehicle>Electrics>Horns>MER_V2"],
],
Advanced Example
"soundscape": [
["name", "src"],
//indicator6,
{"node:":"int1l"},
["indicatorStart", "event:>Vehicle>Interior>Indicator>PEU_On"],
["indicatorStop", "event:>Vehicle>Interior>Indicator>PEU_Off"],
["indLoop1", "event:>Vehicle>Interior>Indicator>PEU_Click"],
["indLoop2", "event:>Vehicle>Interior>Indicator>PEU_Clack"],
//lights11
["LightOn", "event:>Vehicle>Interior>Light>POL_Light_On"],
["LightOff", "event:>Vehicle>Interior>Light>POL_Light_On"],
//handbrake2
{"node:":"f7"},
["handbrakeDisengaged","event:>Vehicle>Interior>Handbrake_Electric>Electric_01_Unlock"],
["handbrakeEngaging","event:>Vehicle>Interior>Handbrake_Electric>Electric_01_Lock"],
],