3D modeling software.
Blender
is by far the most commonly used as it is free and very good. DO NOT use CAD software, as the geometry they create is far from optimal for video game use. The vehicle modeling
page is a decent starting point. Another advantage of choosing Blender is the availability of the
Blender Jbeam Editor
which can assist you with editing Jbeam structures.
An enhanced text editor for Jbeam and Json files.
Visual Studio Code
is recommended, as the JSONC display mode will highlight syntax errors. The
official Jbeam plugin
is a great addition to this software. An alternative software is
Cursor
, which has the advantage of being able to use AI to help with some simple, boring tasks.
A graphical editor, like
Paint.Net
or
GIMP
, to do textures and skins.
All of the above software is free to use.
General recommendations
If you have no modeling knowledge, look at general beginner tutorials, doesn’t need to be about cars. There are plenty of tutorials on the web for pretty much all levels of knowledge.
Start with small projects with few moving parts, as those are more forgiving of mistakes, and easier to fix when you do make them. JBeam is quite complex with a lot of different components, and it’s easier to start with projects that require less advanced notions like suspension or complex deformation.
Try making some scratch JBeam when learning. While there is nothing wrong with re-using vanilla JBeam, you will gain a much better understanding if you make your own instead of just moving nodes around.
Read our tutorials. They’re there to help beginners like you 😃
Our documentation is currently incomplete and undergoing active development. If you have any questions or feedback, please visit this forum thread.
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