Each one of these should generally have their own .blend and (own Substance Painter file where relevant):
The final .blend source file is encouraged to follow these guidelines, as the organisation will make the process of working on content much smoother and easier (especially in regards to exporting):
Naming Conventions for Exported Blender Parts:
Main Collections:
Example Structure:
"dae file location"
"dae 2 file location"Practical Example:
\vehicles\common\beaconlights.dae
\vehicles\bluebuck\bluebuck_engine.dae
**This page was originally created as part of the internal development art guidelines.
While it’s information is still useful as good practices for organisation, it may not be entirely relevant to your content and does not need to be strongly adhered to at all times for modding purposes.
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