Organization and Naming

Source Files

Each one of these should generally have their own .blend and (own Substance Painter file where relevant):

  • Each vehicle model (such as D-Series, Vivace, etc.)
  • Each unique wheel model
  • Each unique tire

Blender File Organization

The final .blend source file is encouraged to follow these guidelines, as the organisation will make the process of working on content much smoother and easier (especially in regards to exporting):

Collection Organization

Naming Conventions for Exported Blender Parts:

  • Main Collections:

    • Source → Contains any source meshes that should not be exported
    • Export → Contains all exportable meshes
  • Example Structure:

    • Source
      • Any source meshes that are not to be exported
    • Export
      • "dae file location"
        • Body variation 1
          • Body variation 2
          • Engine variation 1
          • Engine variation 2
      • "dae 2 file location"
  • Practical Example:

    • Source
      • Any source meshes that are not to be exported
    • Export
      • \vehicles\common\beaconlights.dae
        • Beacon1
          • Beacon2
          • Beacon3
      • \vehicles\bluebuck\bluebuck_engine.dae
        • Base
          • Dragster
          • V8
          • Supercharger
            • Carburetor

**This page was originally created as part of the internal development art guidelines.

While it’s information is still useful as good practices for organisation, it may not be entirely relevant to your content and does not need to be strongly adhered to at all times for modding purposes.

Last modified: June 8, 2026

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