Example Projects
To help you get started with Flowgraph, we have a growing set of examples, that showcase the basic concepts and ideas, that you can use for your own projects. You can find them in the “Examples” window in the Flowgraph Editor under Windows -> Examples.
We have separated these projects into three categories:
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Discover some of the basic editor functions.
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Learn about the very basics of Flowgraph.
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This project shows you how to load a level and spawn a vehicle without the player noticing.
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Learn about Variables and how they are used.
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This example shows you the basics of the state system.
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Here you can learn how to get values from one state to another.
Name
StateTransitionVariables
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Here you can learn how to get values from one state to another.
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This project gives an overview of different ways to debug your flowgraph.
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This is a simple tutorial that teaches you the basics of controlling the UI through your flowgraph.
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This project gives an overview of different ways to modify the environment of your level through Flowgraph.
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This project teaches you the basics of controlling AI through Flowgraph.
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This example shows you how to set up the ground markers node to lead the player to a location.
General
You can explore many existing scenarios to understand how they work and how their flowgraph functions.
Simply start the scenario and press F11 to open the WorldEditor after it has finished loading. Now you can find the Flowgraph Editor under Window -> Gameplay -> Flowgraph Editor.
We recommend taking a look at the “Barrel Knocker”, “East Coast Chase” or the “Speedy Scramble” scenarios.
Please beware that older scenarios may have no Flowgraph file associated with them.
Therefore no Flowgraph project will appear, when looking at the Editor.