Example Projects
To help you get started with Flowgraph, we have a growing set of examples, that showcase the basic concepts and ideas, that you can use for your own projects. You can find them in the “Examples” window in the Flowgraph Editor under Windows -> Examples. We have seperated these projects into three categories:
Difficulty
Name
Content
Difficulty
beginner
Name
Editor Basics
Content
Discover some of the basic editor functions.
Difficulty
Name
SimpleFlowGraph
Content
Learn about the very basics of Flowgraph.
Difficulty
Name
SimpleLevelSetup
Content
This project shows you how to load a level and spawn a vehicle without the player noticing.
Difficulty
intermediate
Name
Variables
Content
Learn about Variables and how they are used.
Difficulty
Name
State Basics
Content
This example shows you the basics of the state system.
Difficulty
Name
StateGroupBasics
Content
Here you can learn how to get values from one state to another.
Difficulty
Name
StateTransitionVariables
Content
Here you can learn how to get values from one state to another.
Difficulty
Name
DebugBasics
Content
This project gives an overview of different ways to debug your flowgraph.
Difficulty
Name
UIBasics
Content
This is a simple tutorial that teaches you the basics of controlling the UI through your flowgraph.
Difficulty
Name
EnvironmentBasics
Content
This project gives an overview of different ways to modify the environment of your level through Flowgraph.
Difficulty
Name
AIBasics
Content
This project teaches you the basics of controlling AI through Flowgraph.
Difficulty
nodes
Name
GroundMarkerExample
Content
This example shows you how to set up the groundmarkers node to lead the player to a location.
General
You can explore many existing scenarios to understand how they work and how their flowgraph functions.
Simply start the scenario and press F11 to open the WorldEditor after it has finished loading. Now you can find the Flowgraph Editor under Window -> Gameplay -> Flowgraph Editor.
We recommend taking a look at the “Barrel Knocker”, “East Coast Chase” or the “Speedy Scramble” scenarios.
Please beware that older scenarios may have no Flowgraph file associated with them.
Therefore no Flowgraph project will appear, when looking at the Editor.
Therefore no Flowgraph project will appear, when looking at the Editor.