mirror_CE - Concave (driver side mirror)mirror_CX - Convex (passenger side mirror)mirror_F - Flat (center mirror)Once you finish moving the mirrors to the correct 3D spot, the mirror camera may be off, so you can further adjust it with the feature below.
BeamNGVehicle.mirrorDebugEnabled = true
*.jbeam and directory set to the folder of the vehicle you’re editing (may also work with entire vehicles folder, however search will take longer)
"mirrors" section
refBaseTranslation refers to the XYZ position sliders, and baseRotationGlobal is here (you get it by adjusting the XYZ sliders and then typing the rotation parameter received from it into the JBeam):
Some vehicles may have the same mirror defined multiple parts, for example center mirror in vivace:
In these case you need to check which part you have equipped at a given time by checking this checkbox in parts selector:
Name of the part is shown above the "flexbodies" and "mirrors" sections, as shown in this screenshot:
nrm offset sliders for adjusting mirrors, adjustment of the mirror aim should be done on mesh side.Was this article helpful?