Audio Ribbon Editor in Action
Audio Ribbon Editor
The Audio Ribbon Editor provides a workspace for placing dynamic audio sources along spline paths. Create immersive environmental audio like flowing rivers, wind tunnels, forest or coastal ambiences which intelligently tracks the listener’s position along the path.
Perfect for adding linear audio sources that need to move dynamically to provide the most realistic sound experience relative to the camera or vehicle.
Quick Start
- Add a new audio ribbon and draw your path by clicking on the map
- Select your emitter type (Single Ambient or Quad 4-Channel)
- Assign FMOD events to the emitter channels
- Conform to surface to automatically snap the ribbon to terrain or rivers
Learn more about the Audio Ribbon Editor →
Key Features
- Dynamic Emitter Tracking: Audio sources automatically slide along the ribbon to stay closest to the listener
- Quad Emitter System: Support for 4-channel (Front/Rear/Left/Right) spatial audio for volumetric effects
- Surface Conformity: Automatic alignment to terrain, river surfaces, or water planes
- Integration: Direct binding to FMOD event paths for seamless audio integration
Documentation
- Basic Usage
- Step-by-step guide to creating audio ribbons
- Overview
- Key concepts and how audio ribbons work
- Interface
- Complete tool window reference