This guide will walk you through creating a simple river sound using the Audio Ribbon Editor.
1. Create a Ribbon
Open the Audio Ribbon Editor from the Tools menu.
Click the Add New Ribbon button (plus icon) in the top toolbar.
Draw the Path: Click on the map to place nodes along your desired path (e.g., following a riverbed).
The tool allows you to draw the ribbon by placing nodes.
Place nodes roughly down the center of the feature you are sounding.
2. Adjust Placement & Shape
Edit Nodes: If the path isn’t perfect, ensure Lock Shape is off, then click and drag individual nodes to refine the curve.
Conform: Click the Conform to Surface button.
The tool will automatically snap the ribbon nodes to the river surface or terrain below.
Tip: If you have a River object, this ensures the sound emitter sits exactly on the water surface.
Set Depth: Use the Depth slider.
For a river, a depth of 1-2m is usually sufficient.
For a 3D wind tunnel, you might want a larger depth (e.g., 10m).
3. Configure Audio
Select Emitter Type:
For a river, toggle to Quad Mode. This gives the most realistic result as the water sound changes depending on your viewing angle.
Assign Events: Enter your FMOD event paths in the Event Paths section.
Example: event:>Ambient>Water>River_Flow_Fast
Note: You can use the same event for all 4 channels if you just want volumetric sound, or different variations for Front/Rear if your audio bank supports it.
4. Verification & Tuning
Test the Spatial Audio:
Move your camera close to the ribbon.
Use the Mute buttons to isolate the Front channel.
Rotate your camera. You should hear the sound primarily when looking upstream (or downstream, depending on your event setup).
Adjust Speed:
Use the Speed slider to match the audio pitch/speed to the visual flow of the water.
Finalize:
Once satisfied, you can Lock Shape to prevent accidental node movement.
The ribbon data is saved automatically with your level.
Our documentation is currently incomplete and undergoing active development. If you have any questions or feedback, please visit this forum thread.
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