This section covers the core workflow for using the Decal Spline Tool to place decal patterns along spline paths.
In the World Editor, locate the mode bar at the top
Click the Decal Spline mode button
The tool window will open with a row of buttons at the top
The first button is “Add New Decal Spline”
Click “Add New Spline” in the tool window
The mouse cursor sphere on the map will change from red to purple
Left-click on the map to place nodes and draw the spline path
Continue clicking to add more nodes - the spline will appear as the user draws
Mouse method: Click and drag nodes directly on the map
Gizmo method: Press ALT to toggle the gizmo, then use the translation gizmo handles
Select a node on the decal spline
Look for the rib handles (left and right controls at the node)
Drag the rib handles in or out to adjust the spline width
This affects the spacing and positioning of decals along the spline
Select node: Click on any node (it will be highlighted)
Drag node: Click and drag nodes to move them around the map
Adding new nodes: Hover over free space on the map to add nodes to either end of the spline (whichever is closer)
Inserting nodes: Hover over the spline to see a highlight sphere and text hint - click to insert a node
Delete node: Select a node and press DEL
Looping a spline: Drag the start or end node close to the other end - a hint line will appear with text markup. Hold SHIFT and release to create a loop
Joining splines: Drag the start or end node of one spline onto the start or end node of another spline of the same tool type - a hint line will appear. Hold SHIFT and release to merge them into one spline
Splitting splines: Select a node on the spline, then click the “Split” button under the spline list to divide the spline into two separate splines at that point
Simplifying splines: Use the “Simplify” button to reduce the number of nodes to a minimum while preserving the core shape
Flipping splines: Use the “Flip” button to reverse the order of nodes in the spline, effectively flipping the direction. This will also flip the decals left to right
In the Components section, select from the available decal materials
The tool supports up to four different decal components
Click on a component to select it for the spline
The selected component will be highlighted in the list
Component List: Shows all available decal components
Enable/Disable: Check or uncheck components to include/exclude them
Component Order: The first component determines the base spacing
Mixed Decals: Combine different decal types for variety
Find the Spacing slider in the tool window
Drag the slider to increase or decrease the distance between decals
Lower values = decals closer together
Higher values = decals further apart
Watch the decals update in real-time as the user adjusts
Even spacing: Decals are distributed uniformly along the spline
Component-based: Spacing is calculated based on decal component size
Custom spacing: Use advanced controls for irregular distribution
Start/end positioning: Control where the first and last decals appear
Each component has its own Scale slider to adjust the size
Use the scale slider to make decals larger or smaller as needed
Enable Tiled Decals for repeating pattern effects
Rows: Set the number of rows in the tile pattern
Columns: Set the number of columns in the tile pattern
Frame: Select which frame to use from the tile set
Use the Prerotation radio buttons (0°, 90°, 180°, 270°) to set the base orientation, per component
0°: Default orientation
90°: Rotate 90 degrees clockwise
180°: Rotate 180 degrees around Z-axis
270°: Rotate 90 degrees counter-clockwise
Jitter Slider: Adds small random Z-axis rotation for natural variation
Move closer to see decals clearly
Many decals are only visible when very close to the spline
In the tool window, find the spline list
Use the enable/disable toggle for each spline
Disabled splines: No nodes visible, but content still shows
Enabled splines: Full interaction with nodes and editing
Save profile: Click the “Save Profile” button under the spline list to save the current spline’s properties to a JSON file
Load profile: Click the “Load Profile” button to load a previously saved profile from disk
Profile contents: Profiles contain spline properties (component selection, spacing, jitter, scale, prerotation) but not the geometry itself
Copy profile: Use CTRL+C to copy the selected spline’s profile to the clipboard
Paste profile: Use CTRL+V to paste a copied profile to another spline, inheriting all properties while keeping the target’s geometry
The tool includes an “Export to PNG Mask” button in the top button row. This exports the entire tool session to a grayscale 16-bit PNG mask, useful for third-party software importing and exporting.
Once comfortable with these basic workflows, the user can explore:
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