The Traffic Manager is a tool to facilitate a scenario or a gameplay setup, accessible from World Editor (the default key to toggle the World Editor is F11.) :
In practice, it lets the user handle
with options to introduce traffic assets, define and edit their parameters, to save the session and upload it, along with other possibilities, all from the same tool.
Hereafter, we detail on the tool’s capabilities and limitations :
The Traffic Manager includes a Vehicle Selector and a Vehicle Manager with these functionalities :
The traffic signs window offers a list of frequently used road signs
to select from and to spawn under the current camera view or to the point where the user clicks on the map. Please, note that the traffic signs introduced by the tool are not
followed by the traffic AI driving mode.
The Traffic Manager supports traffic lights (second icon from left on the main window interface) generation and management. On the Traffic Lights window, the user can create new traffic lights and define their duration per color phase. New traffic lights should be linked to an object in the map, either by default option or with the object selection mode as active.
The Advanced Editor button launches the Traffic Signals Editor.
From this interface, one can introduce a new controller or edit the properties of one and also create or edit a sequence, then execute the traffic lights simulation. Literally, a controller is a part of a sequence, where a sequence is the entire intersection which places the controllers on a timeline. The traffic lights introduced by the tool are integrated into the traffic AI mode of the vehicles, i.e., the vehicles drive according to the traffic rules which involve these lights.