声景

声景(Soundscape)部分用于定义不同事件所使用的声音及其声源节点(emitter nodes)。

示例声音包括喇叭声、转向指示音以及手刹啮合声等。

必要参数

string
type
触发该声音的电控信号
更多详情请参阅电控系统页面
string
type
将要播放的音效文件

可选参数

string
type
用作声源的节点

如果此前未定义节点,则将使用参考节点(refnode)。

喇叭的节点应定义在与喇叭插槽相同的组件中。

简易示例

"soundscape": [
    ["name", "src"],
    ["horn", "event:>Vehicle>Electrics>Horns>MER_V2"],
],

进阶示例

"soundscape": [
    ["name", "src"],
    //indicator6,
    {"node:":"int1l"},
    ["indicatorStart", "event:>Vehicle>Interior>Indicator>PEU_On"],
    ["indicatorStop", "event:>Vehicle>Interior>Indicator>PEU_Off"],
    ["indLoop1", "event:>Vehicle>Interior>Indicator>PEU_Click"],
    ["indLoop2", "event:>Vehicle>Interior>Indicator>PEU_Clack"],
    //lights11
    ["LightOn", "event:>Vehicle>Interior>Light>POL_Light_On"],
    ["LightOff", "event:>Vehicle>Interior>Light>POL_Light_On"],
    //handbrake2
    {"node:":"f7"},
    ["handbrakeDisengaged","event:>Vehicle>Interior>Handbrake_Electric>Electric_01_Unlock"],
    ["handbrakeEngaging","event:>Vehicle>Interior>Handbrake_Electric>Electric_01_Lock"],
],
上一次修订: 五月 20, 2026

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