The Forest TSStatic Mover moves instances between the Forest system and TSStatic objects. It is useful when repeated props should be converted to lightweight forest items, or when selected forest items need to become normal scene objects for manual editing.
Use it when you need to change the representation of already placed objects without manually recreating every transform.
Open it from the World Editor window menu as Forest TSStatic Mover.
The tool depends on the current edit mode:
TSStatic.TSStatic objects to forest items.TSStatic objects can be converted to forest items.The window displays the current edit mode and the selected shape. If the selected shape is shown as -none-, switch to the correct edit mode and select a valid forest item or TSStatic.
Use ForestItems for large amounts of repeated, mostly static scatter content such as vegetation, rocks, small props, and other repeated meshes. Forest items are managed by the Forest system and are usually more efficient for dense repeated placement.
Use TSStatic for individually managed scene objects, especially when the object needs normal Scenetree organization, custom object fields, per-object editing, special grouping, or workflows that depend on standard scene object selection.
Converting between the two is useful during optimization. For example, early blockout work may use TSStatic objects for precise editing, then repeated meshes can be moved to forest items once placement is final.
TSStatic, places the created objects inside a new SimGroup.Move all instances of selected shape uses the selected object’s mesh as the reference. For TSStatic, matching is based on the shapeName field. For forest items, matching is based on the selected forest item’s ForestItemData.
Disable this option when you only want to convert a small hand-picked selection.
The tool creates TSStatic objects with matching shape, transform, and scale data, then removes the source forest items.
If Put created TSStatics into new folder (SimGroup) is enabled, the created objects are placed under a new group named from MovedForestToTSStatic. This makes it easier to review, rename, move, or delete the converted objects before saving the level.
TSStatic objects.If no matching ForestItemData exists for the selected shape, the tool creates one in the level forest data and then creates forest items at the original transforms.
The new forest item data is saved under the level’s forest data path, using the selected mesh’s shape file. After conversion, the Forest Editor list may refresh so the new mesh entry is visible.
The conversion keeps the placement data that both systems share:
Object-specific data is not equivalent between the two systems. Custom TSStatic fields, Scenetree group organization, object names, and per-object metadata do not become forest item metadata. Forest brush settings also do not become TSStatic fields.
TSStatic objects to forest items converts scale to a single forest scale value.TSStatic fields or names unless you no longer need that object-specific data.Was this article helpful?