The Scene Tree is a fundamental tool when working on levels. It serves to display a list of all the objects that are present in the current level, and allows to quickly jump through them. Other things that can be done within the scene tree includes:
- Rename and move objects position in the scene tree
- Pack objects into groups, and turn groups into prefabs
- Hide and lock objects
Basics
Scene Tree window
The content of the Scene Tree window, starting from the top, are:
Description
Creates a new group / folder
Description
Quickly search for an object
Description
Changes the mode of the search (by name, ID, Class)
Element
Only Show Near Objects
Description
If enabled, the Scene Tree will only display objects near to the current camera position. Objects will be listed from nearest to farther, with the distance visible in meters
Below is the Scene Tree itself. Objects are listed with their default name (or custom name if one was given). The small icon in front of the name indicates the class (type) of the object.
Manipulating the scene tree
Using Right Mouse Button on any item will display several options:
Right Mouse Button menu
Description
Duplicates the selected object
Description
Delete the selected object(s)
Description
Hides the selected object(s)
Description
Unhides the selected object(s)
Description
Locks the selected object(s), so that they cannot be modified
Description
Unlocks the selected object(s)
Element
Put Into New Group
Description
Puts the selected object(s) into a new group
Description
Packs the selected object(s) into a prefab file, a special kind of group that can be loaded/unloaded from the level at will
Element
Collapse Parent Group
Description
Collapses the group the object belongs to
Element
Collapse All Scene Tree
Description
Collapses the entire scene tree list
Element
Inspect in new Window
Description
Opens a new
Inspector
window locked to the selected object
Element
Move Selection at Camera
Description
Moves the object in front of the camera position