BeamNG.drive includes a native Windows ARM64 build, BinArm64\BeamNG.drive.arm64.exe. The Launcher starts it automatically on ARM64 Windows. There is no native Linux ARM64 build.
The ARM64 build runs the same game and the same renderers as the x64 build. A few integrations are not included, because the libraries they depend on are not published for ARM64 or are not part of this build.
| Windows ARM64 | |
|---|---|
| Direct3D 12 , Vulkan , Direct3D 11 | Yes. Same renderer features as x64, except the items under What is not included . |
| DLSS, FSR 3 (custom), SMAA T2x, SMAA, FXAA | Yes |
| Gamepads and wheels through the normal Windows input path | Yes |
Direct3D 11 remains the legacy fallback and still lacks texture streaming, Shader Model 6 effects, temporal upscalers, and VR.
| Feature | On Windows ARM64 |
|---|---|
| Steam integration | No. The Steam overlay, Steam Cloud, achievements, and the Steam Workshop are not available. The game can still be installed and started from Steam. |
| Virtual Reality | No. OpenXR is not part of this build, on either Direct3D 12 or Vulkan. |
| FSR 3, FSR 4, XeSS | No. AMD and Intel do not publish these libraries for ARM64. Use DLSS or FSR 3 (custom). See Anti-aliasing and Upscaling . |
| Logitech TRUEFORCE | No |
| DualSense advanced features | No. Adaptive triggers and the other PlayStation controller features are not included. A DualSense still works as a standard gamepad. |
Was this article helpful?